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At times it has really felt like I’ve been playing a Dark Souls game that resets whenever I died. Until at least you hit another progression wall.
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But should you manage to calm down and give it another go, learning from any previous mistakes, you’ll probably find that the game isn’t really that hard. So much so that I needed to quit out for a little bit after my first fifteen runs – just so I could preserve my sanity. It might just be me, but Gungeon is deceptively difficult. And making it very far could well be a tough ask. Those things just make it enjoyable to boot up the game and think that you are going to have a fun, new experience, even if you don’t make it very far. It’s very much the opposite of Binding of Isaac, sporting bright colors and weapons like a barrel that shoots fish. That’s another thing I have praise for in this game the atmosphere of everything. It really makes you feel like you’re having a massive shootout in this Gungeon, and it helps set the goofy atmosphere brilliantly. My favourite visual detail belongs to whenever small things are destroyed, like shooting a book out of a bookshelf, and then having some of the pages spin out of it. That being said, the overall design of the bosses, and the small animations that are found throughout the game, surely make up for any issue encountered with the Ammonomicon. It’s not a big deal, it just makes me visit the official wiki more often than I’d expect. It’s just a tad too difficult to read sometimes, and I think it might have to do with the paper design of the Ammonomicon – the in-game Bestiary of sorts, which allows you to read up on enemies and items that you will have acquired through your runs. The only complaint I’d have for the graphics pertains to the font on the menu screen in-game. The character design really works well with the overall aesthetics of the game, allowing the bit-style visuals to really shine through. The 9mm Gundead will use anything from pistols to rifles, and they might be wearing bandanas which will be marked if they are full-auto enemies. The Shell Gundead will use shotguns, and their color will differentiate their levels of skill for the player. The enemies vary in size and weapons, but they are usually using the weapon that their calibre describes. But, before you make it to the boss, you’ll have to fight off countless amounts of Gundead, or those sentient bullets I mentioned earlier. Each layer ends in a random boss – the first floor being a decent introduction to the game – with each boss getting progressively harder as you descend your way into the Gungeon.